It makes sense for the developers to do this well, rather than rushing to create more star systems just to have a bigger campaign map. To be fair, the game aims to provide the experience of being a mercenary in the Periphery and it does this successfully. 'Mechs which win battles easily on an icy world might struggle in a lunar or Martian environment where managing the heat of your 'Mechs is more difficult, for example.Īt first, I was surprised that the campaign map only includes part of the known Battletech universe - I looked for, and couldn't find, Earth because the campaign map doesn't include it. Different worlds offer differering biomes which present the player with a variety of challenges. Star systems vary from those with rich megacities and high technology to planets where scattered survivors of the wars barely scratch out a living, or where the settlements have been abandoned. The Aurigan Reach, the area covered by the campaign map, is part of the Periphery with around 200 worlds. The Argo, the player's main ship, entering orbit. There are remnants of the Star League, such as abandoned bases and derelict starships, which can be sources of lost information or equipment. Despite the loss of technology, it's possible to acquire high-tech weapons and equipment, including even SLDF (Star League Defence Force) Royal BattleMechs, the state of the art before the Star League collapsed. During the the Succession Wars, some Star League technology was lost (this is known as lostech) - just as technology regressed after the fall of the Roman Empire. The game is set in the 31st century, during a period of intermittent warfare - the Succession Wars - which has already lasted for over two and a half centuries. The killing of the Star League's leader and ruling family led to civil war, as the leaders of major powers in the Inner Sphere fought each other. Stefan Amaris, the leader of the Rim Worlds Republic (a powerful Periphery state) carried out a coup against Richard Cameron, the First Lord of the Star League. Outside the Inner Sphere is the Periphery, whose nations are in a similar situation to the Celtic and Germanic tribes on the borders of the Roman Empire. These settlements are linked by travel using JumpShips - the equivalent of the Roman Empire's road network. In the late 28th century, when the Star League split into warring states, much of humanity lived in the Inner Sphere with rich settlements in about two thousand inhabited planets (according to a BattleTech Wiki). If you'd like to catch up on key events from the 22nd to 31st centuries, the game's introductory video offers this.
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